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Death Knight

Death Knight

Undead

AC
HP

20

180

Alignment
Challenge

CE

17

STR

20 (+5)

DEX

11 (+0)

CON

20 (+5)

INT

12 (+1)

WIS

16 (+3)

CHA

18 (+4)

Source

Monster Manual

Name

Death Knight

Race

Undead

Alignment

Chaotic evil

Armor Class

20 (plate, shield)

Size

Medium

Hit Points

180 (19d8 + 95)

Challenge

17 (18000 XP)

Speed

30 ft.

Senses

darkvision 120 ft., passive Perception 13

Languages

Abyssal, Common

Death Knight

Saving Throws

Dex +6, Wis +9, Cha +10 Damage Immunities necrotic, poison

Skills

None

Damage Immunities

necrotic, poison

Condition Immunities

exhaustion, frightened, poisoned

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Magic Resistance .
The death knight has advantage on saving throws against spells and other magical effects.
Marshal Undead .
Unless the death knight is incapacitated, it and undead creatures of its choice within 60 feet of it have advantage on saving throws against features that turn undead.
Spellcasting .
The death knight is a 19th-level spell caster.
Its spellcasting ability is Charisma
(spell save DC 18, +10 to hit with spell attacks).
It has the following paladin spells prepared:

Actions

Multiattack .
The death knight makes three longsword attacks.
Longsword .
Melee Weapon Attack : +11 to hit, reach 5 ft., one target.
Hit : 9
(1d8 + 5) slashing damage, or 10
(1d10 + 5) slashing damage if used with two hands, plus 18
(4d8) necrotic damage.
Hellfire Orb
(1/Day) .
The death knight hurls a magical ball of fire that explodes at a point it can see within 120 feet of it.
Each creature in a 20-foot-radius sphere centered on that point must make a DC 18 Dexterity saving throw.
The sphere spreads around corners.
A creature takes 35
(10d6) fire damage and 35
(10d6) necrotic damage on a failed save, or half as much damage on a successful one.
Parry .
The death knight adds 6 to its AC against one melee attack that would hit it.
To do so, the death knight must see the attacker and be wielding a melee weapon.

Legendary Actions

None

Reactions

Parry .
The death knight adds 6 to its AC against one melee attack that would hit it.
To do so, the death knight must see the attacker and be wielding a melee weapon.

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