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Cult Fanatic

Cult Fanatic

Humanoid

AC
HP

13

33

Alignment
Challenge

ANA

2

STR

11 (+0)

DEX

14 (+2)

CON

12 (+1)

INT

10 (+0)

WIS

13 (+1)

CHA

14 (+2)

Source

Monster Manual (SRD)

Name

Cult Fanatic

Race

Humanoid

Alignment

Any non-good alignment

Armor Class

13 (leather armor)

Size

Medium

Hit Points

33 (6d8 + 6)

Challenge

2 (450 XP)

Speed

30 ft.

Senses

passive Perception 11

Languages

any one language (usually Common)

Cult Fanatic

Saving Throws

None

Skills

Deception +4, Persuasion +4, Religion +2

Damage Immunities

None

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Dark Devotion .
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting .
The fanatic is a 4th-level spellcaster.
Its spellcasting ability is Wisdom
(spell save DC 11, +3 to hit with spell attacks).
The fanatic has the following cleric spells prepared:

Actions

Multiattack .
The fanatic makes two melee attacks.
Dagger .
Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft.
or range 20/60 ft., one creature.
Hit : 4
(1d4 + 2) piercing damage.

Legendary Actions

None

Reactions

None

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