
Cult Fanatic
Humanoid
AC
HP
13
33
Alignment
Challenge
ANA
2
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Source
Monster Manual (SRD)
Name
Cult Fanatic
Race
Humanoid
Alignment
Any non-good alignment
Armor Class
13 (leather armor)
Size
Medium
Hit Points
33 (6d8 + 6)
Challenge
2 (450 XP)
Speed
30 ft.
Senses
passive Perception 11
Languages
any one language (usually Common)

Saving Throws
None
Skills
Deception +4, Persuasion +4, Religion +2
Damage Immunities
None
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Dark Devotion .
The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting .
The fanatic is a 4th-level spellcaster.
Its spellcasting ability is Wisdom
(spell save DC 11, +3 to hit with spell attacks).
The fanatic has the following cleric spells prepared:
Actions
Multiattack .
The fanatic makes two melee attacks.
Dagger .
Melee or Ranged Weapon Attack : +4 to hit, reach 5 ft.
or range 20/60 ft., one creature.
Hit : 4
(1d4 + 2) piercing damage.
Legendary Actions
None
Reactions
None