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Bandit Captain

Bandit Captain

Humanoid

AC
HP

15

65

Alignment
Challenge

ANA

2

STR

15 (+2)

DEX

16 (+3)

CON

14 (+2)

INT

14 (+2)

WIS

11 (+0)

CHA

14 (+2)

Source

Monster Manual (SRD)

Name

Bandit Captain

Race

Humanoid

Alignment

Any non-lawful alignment

Armor Class

15 (studded leather)

Size

Medium

Hit Points

65 (10d8 + 20)

Challenge

2 (450 XP)

Speed

30 ft.

Senses

passive Perception 10

Languages

any two languages

Bandit Captain

Saving Throws

Str +4, Dex +5, Wis +2

Skills

Athletics +4, Deception +4

Damage Immunities

None

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Actions

Multiattack .
The captain makes three melee attacks: two with its scimitar and one with its dagger.
Or the captain makes two ranged attacks with its daggers.
Scimitar .
Melee Weapon Attack : +5 to hit, reach 5 ft., one target.
Hit : 6
(1d6 + 3) slashing damage.
Dagger .
Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft.
or range 20/60 ft., one target.
Hit : 5
(1d4 + 3) piercing damage.
Parry .
The captain adds 2 to its AC against one melee attack that would hit it.
To do so, the captain must see the attacker and be wielding a melee weapon.

Legendary Actions

None

Reactions

None

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