
Bandit Captain
Humanoid
AC
HP
15
65
Alignment
Challenge
ANA
2
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Source
Monster Manual (SRD)
Name
Bandit Captain
Race
Humanoid
Alignment
Any non-lawful alignment
Armor Class
15 (studded leather)
Size
Medium
Hit Points
65 (10d8 + 20)
Challenge
2 (450 XP)
Speed
30 ft.
Senses
passive Perception 10
Languages
any two languages

Saving Throws
Str +4, Dex +5, Wis +2
Skills
Athletics +4, Deception +4
Damage Immunities
None
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Actions
Multiattack .
The captain makes three melee attacks: two with its scimitar and one with its dagger.
Or the captain makes two ranged attacks with its daggers.
Scimitar .
Melee Weapon Attack : +5 to hit, reach 5 ft., one target.
Hit : 6
(1d6 + 3) slashing damage.
Dagger .
Melee or Ranged Weapon Attack : +5 to hit, reach 5 ft.
or range 20/60 ft., one target.
Hit : 5
(1d4 + 3) piercing damage.
Parry .
The captain adds 2 to its AC against one melee attack that would hit it.
To do so, the captain must see the attacker and be wielding a melee weapon.
Legendary Actions
None
Reactions
None