
Balor
Fiend
AC
HP
19
262
Alignment
Challenge
CE
19
STR
26 (+8)
DEX
15 (+2)
CON
22 (+6)
INT
20 (+5)
WIS
16 (+3)
CHA
22 (+6)
Source
Monster Manual (SRD)
Name
Balor
Race
Fiend
Alignment
Chaotic evil
Armor Class
19 (natural armor)
Size
Huge
Hit Points
262 (21d12 + 126)
Challenge
19 (22000 XP)
Speed
40 ft., fly 80 ft.
Senses
truesight 120 ft., passive Perception 13
Languages
Abyssal, telepathy 120 ft.

Saving Throws
Str +14, Con +12, Wis +9, Cha +12
Skills
None
Damage Immunities
fire, poison
Condition Immunities
poisoned
Damage Resistances
cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Death Throes .
When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70
(20d6) fire damage on a failed save, or half as much damage on a successful one.
The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.
Fire Aura .
At the start of each of the balor's turns, each creature within 5 feet of it takes 10
(3d6) fire damage, and flammable objects in the aura that aren't being worn or carried ignite.
A creature that touches the balor or hits it with a melee attack while within 5 feet of it takes 10
(3d6) fire damage.
Magic Resistance .
The balor has advantage on saving throws against spells and other magical effects.
Magic Weapons .
The balor's weapon attacks are magical.
Actions
Multiattack .
The balor makes two attacks: one with its longsword and one with its whip.
Longsword .
Melee Weapon Attack : +14 to hit, reach 10 ft., one target.
Hit : 21
(3d8 + 8) slashing damage plus 13
(3d8) lightning damage.
If the balor scores a critical hit, it rolls damage dice three times, instead of twice.
Whip .
Melee Weapon Attack : +14 to hit, reach 30 ft., one target.
Hit : 15
(2d6 + 8) slashing damage plus 10
(3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor.
Teleport .
The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.
Legendary Actions
None
Reactions
None