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Assassin

Assassin

Humanoid

AC
HP

15

78

Alignment
Challenge

ANA

8

STR

11 (+0)

DEX

16 (+3)

CON

14 (+2)

INT

13 (+1)

WIS

11 (+0)

CHA

10 (+0)

Source

Monster Manual (SRD)

Name

Assassin

Race

Humanoid

Alignment

Any non-good alignment

Armor Class

15 (studded leather)

Size

Medium

Hit Points

78 (12d8 + 24)

Challenge

8 (3900 XP)

Speed

30 ft.

Senses

passive Perception 13

Languages

Thieves' cant plus any two languages

Assassin

Saving Throws

Dex +6, Int +4

Skills

Acrobatics +6, Deception +3, Perception +3, Stealth +9

Damage Immunities

None

Condition Immunities

None

Damage Resistances

poison

Damage Vulnerabilities

None

Abilities

Assassinate .
During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn.
Any hit the assassin scores against a surprised creature is a critical hit.
Evasion .
If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack .
Once per turn, the assassin deals an extra 14
(4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack .
The assassin makes two shortsword attacks.
Shortsword .
Melee Weapon Attack : +6 to hit, reach 5 ft., one target.
Hit : 6
(1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow .
Ranged Weapon Attack : +6 to hit, range 80/320 ft., one target.
Hit : 7
(1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Reactions

None

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