
Assassin
Humanoid
AC
HP
15
78
Alignment
Challenge
ANA
8
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
13 (+1)
WIS
11 (+0)
CHA
10 (+0)
Source
Monster Manual (SRD)
Name
Assassin
Race
Humanoid
Alignment
Any non-good alignment
Armor Class
15 (studded leather)
Size
Medium
Hit Points
78 (12d8 + 24)
Challenge
8 (3900 XP)
Speed
30 ft.
Senses
passive Perception 13
Languages
Thieves' cant plus any two languages

Saving Throws
Dex +6, Int +4
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Immunities
None
Condition Immunities
None
Damage Resistances
poison
Damage Vulnerabilities
None
Abilities
Assassinate .
During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn.
Any hit the assassin scores against a surprised creature is a critical hit.
Evasion .
If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Sneak Attack .
Once per turn, the assassin deals an extra 14
(4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Actions
Multiattack .
The assassin makes two shortsword attacks.
Shortsword .
Melee Weapon Attack : +6 to hit, reach 5 ft., one target.
Hit : 6
(1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow .
Ranged Weapon Attack : +6 to hit, range 80/320 ft., one target.
Hit : 7
(1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24
(7d6) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
None
Reactions
None