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Archmage

Archmage

Humanoid

AC
HP

12

99

Alignment
Challenge

AA

12

STR

10 (+0)

DEX

14 (+2)

CON

12 (+1)

INT

20 (+5)

WIS

15 (+2)

CHA

16 (+3)

Source

Monster Manual (SRD)

Name

Archmage

Race

Humanoid

Alignment

Any alignment

Armor Class

12 (15 with mage armor )

Size

Medium

Hit Points

99 (18d8 + 18)

Challenge

12 (8400 XP)

Speed

30 ft.

Senses

passive Perception 12

Languages

any six languages

Archmage

Saving Throws

Int +9, Wis +6

Skills

Arcana +13, History +13

Damage Immunities

None

Condition Immunities

None

Damage Resistances

damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin )

Damage Vulnerabilities

None

Abilities

Magic Resistance .
The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting .
The archmage is an 18th-level spellcaster.
Its spellcasting ability is Intelligence
(spell save DC 17, +9 to hit with spell attacks).
The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: * The archmage casts these spells on itself before combat.

Actions

Dagger .
Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft.
or range 20/60 ft., one target.
Hit : 4
(1d4 + 2) piercing damage.

Legendary Actions

None

Reactions

None

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