
Archmage
Humanoid
AC
HP
12
99
Alignment
Challenge
AA
12
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)
Source
Monster Manual (SRD)
Name
Archmage
Race
Humanoid
Alignment
Any alignment
Armor Class
12 (15 with mage armor )
Size
Medium
Hit Points
99 (18d8 + 18)
Challenge
12 (8400 XP)
Speed
30 ft.
Senses
passive Perception 12
Languages
any six languages

Saving Throws
Int +9, Wis +6
Skills
Arcana +13, History +13
Damage Immunities
None
Condition Immunities
None
Damage Resistances
damage from spells; nonmagical bludgeoning, piercing, and slashing (from stoneskin )
Damage Vulnerabilities
None
Abilities
Magic Resistance .
The archmage has advantage on saving throws against spells and other magical effects.
Spellcasting .
The archmage is an 18th-level spellcaster.
Its spellcasting ability is Intelligence
(spell save DC 17, +9 to hit with spell attacks).
The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared: * The archmage casts these spells on itself before combat.
Actions
Dagger .
Melee or Ranged Weapon Attack : +6 to hit, reach 5 ft.
or range 20/60 ft., one target.
Hit : 4
(1d4 + 2) piercing damage.
Legendary Actions
None
Reactions
None