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Arcanaloth

Arcanaloth

Fiend

AC
HP

17

104

Alignment
Challenge

NE

12

STR

17 (+3)

DEX

12 (+1)

CON

14 (+2)

INT

20 (+5)

WIS

16 (+3)

CHA

17 (+3)

Source

Monster Manual

Name

Arcanaloth

Race

Fiend

Alignment

Neutral evil

Armor Class

17 (natural armor)

Size

Medium

Hit Points

104 (16d8 + 32)

Challenge

12 (8400 XP)

Speed

30 ft., fly 30 ft.

Senses

truesight 120 ft., passive Perception 17

Languages

all, telepathy 120 ft.

Arcanaloth

Saving Throws

Dex +5, Int +9, Wis +7, Cha +7

Skills

Arcana +13, Deception +9, Insight +9, Perception +7

Damage Immunities

acid, poison

Condition Immunities

charmed, poisoned

Damage Resistances

cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Vulnerabilities

None

Abilities

Innate Spellcasting .
The arcanaloth's innate spellcasting ability is Charisma
(spell save DC 15).
The arcanaloth can innately cast the following spells, requiring no material components: Magic Resistance .
The arcanaloth has advantage on saving throws against spells and other magical effects.
Magic Weapons .
The arcanaloth's weapon attacks are magical.
Spellcasting .
The arcanaloth is a 16th-level spellcaster.
Its spellcasting ability is Intelligence
(spell save DC 17, +9 to hit with spell attacks).
The arcanaloth has the following wizard spells prepared:

Actions

Claws .
Melee Weapon Attack : +7 to hit, reach 5 ft., one target.
Hit : 8
(2d4 + 3) slashing damage.
The target must make a DC 14 Constitution saving throw, taking 10
(3d6) poison damage on a failed save, or half as much damage on a successful one.
Teleport .
The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.

Legendary Actions

None

Reactions

None

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