
Arcanaloth
Fiend
AC
HP
17
104
Alignment
Challenge
NE
12
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
20 (+5)
WIS
16 (+3)
CHA
17 (+3)
Source
Monster Manual
Name
Arcanaloth
Race
Fiend
Alignment
Neutral evil
Armor Class
17 (natural armor)
Size
Medium
Hit Points
104 (16d8 + 32)
Challenge
12 (8400 XP)
Speed
30 ft., fly 30 ft.
Senses
truesight 120 ft., passive Perception 17
Languages
all, telepathy 120 ft.

Saving Throws
Dex +5, Int +9, Wis +7, Cha +7
Skills
Arcana +13, Deception +9, Insight +9, Perception +7
Damage Immunities
acid, poison
Condition Immunities
charmed, poisoned
Damage Resistances
cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Innate Spellcasting .
The arcanaloth's innate spellcasting ability is Charisma
(spell save DC 15).
The arcanaloth can innately cast the following spells, requiring no material components: Magic Resistance .
The arcanaloth has advantage on saving throws against spells and other magical effects.
Magic Weapons .
The arcanaloth's weapon attacks are magical.
Spellcasting .
The arcanaloth is a 16th-level spellcaster.
Its spellcasting ability is Intelligence
(spell save DC 17, +9 to hit with spell attacks).
The arcanaloth has the following wizard spells prepared:
Actions
Claws .
Melee Weapon Attack : +7 to hit, reach 5 ft., one target.
Hit : 8
(2d4 + 3) slashing damage.
The target must make a DC 14 Constitution saving throw, taking 10
(3d6) poison damage on a failed save, or half as much damage on a successful one.
Teleport .
The arcanaloth magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Legendary Actions
None
Reactions
None