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Air Elemental

Air Elemental

Elemental

AC
HP

15

90

Alignment
Challenge

N

5

STR

14 (+2)

DEX

20 (+5)

CON

14 (+2)

INT

6 (-2)

WIS

10 (+0)

CHA

6 (-2)

Source

Monster Manual (SRD)

Name

Air Elemental

Race

Elemental

Alignment

Neutral

Armor Class

15

Size

Large

Hit Points

90 (12d10 + 24)

Challenge

5 (1800 XP)

Speed

0 ft., fly 90 ft. (hover)

Senses

darkvision 60 ft., passive Perception 10

Languages

Auran

Air Elemental

Saving Throws

None

Skills

None

Damage Immunities

poison

Condition Immunities

exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Damage Resistances

lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Vulnerabilities

None

Abilities

Air Form .
The elemental can enter a hostile creature's space and stop there.
It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack .
The elemental makes two slam attacks.
Slam .
Melee Weapon Attack : +8 to hit, reach 5 ft., one target.
Hit : 14
(2d8 + 5) bludgeoning damage.
Whirlwind
(Recharge 4-6) .
Each creature in the elemental's space must make a DC 13 Strength saving throw.
On a failure, a target takes 15
(3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone.
If a thrown target strikes an object, such as a wall or floor, the target takes 3
(1d6) bludgeoning damage for every 10 feet it was thrown.
If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.

Legendary Actions

None

Reactions

None

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