
Air Elemental
Elemental
AC
HP
15
90
Alignment
Challenge
N
5
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Source
Monster Manual (SRD)
Name
Air Elemental
Race
Elemental
Alignment
Neutral
Armor Class
15
Size
Large
Hit Points
90 (12d10 + 24)
Challenge
5 (1800 XP)
Speed
0 ft., fly 90 ft. (hover)
Senses
darkvision 60 ft., passive Perception 10
Languages
Auran

Saving Throws
None
Skills
None
Damage Immunities
poison
Condition Immunities
exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Damage Resistances
lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Vulnerabilities
None
Abilities
Air Form .
The elemental can enter a hostile creature's space and stop there.
It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Multiattack .
The elemental makes two slam attacks.
Slam .
Melee Weapon Attack : +8 to hit, reach 5 ft., one target.
Hit : 14
(2d8 + 5) bludgeoning damage.
Whirlwind
(Recharge 4-6) .
Each creature in the elemental's space must make a DC 13 Strength saving throw.
On a failure, a target takes 15
(3d8 + 2) bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked prone.
If a thrown target strikes an object, such as a wall or floor, the target takes 3
(1d6) bludgeoning damage for every 10 feet it was thrown.
If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Legendary Actions
None
Reactions
None