
Abominable Yeti
Monstrosity
AC
HP
15
137
Alignment
Challenge
CE
9
STR
24 (+7)
DEX
10 (+0)
CON
22 (+6)
INT
9 (-1)
WIS
13 (+1)
CHA
9 (-1)
Source
Monster Manual
Name
Abominable Yeti
Race
Monstrosity
Alignment
Chaotic evil
Armor Class
15 (natural armor)
Size
Huge
Hit Points
137 (11d12 + 66)
Challenge
9 (5000 XP)
Speed
40 ft., climb 40 ft.
Senses
darkvision 60 ft., passive Perception 15
Languages
Yeti

Saving Throws
None
Skills
Perception +5, Stealth +4
Damage Immunities
cold
Condition Immunities
None
Damage Resistances
None
Damage Vulnerabilities
None
Abilities
Fear of Fire .
If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell .
The yeti has advantage on Wisdom
(Perception) checks that rely on smell.
Snow Camouflage .
The yeti has advantage on Dexterity
(Stealth) checks made to hide in snowy terrain.
Actions
Multiattack .
The yeti can use its Chilling Gaze and makes two claw attacks.
Claw .
Melee Weapon Attack : +11 to hit, reach 5 ft., one target.
Hit : 14
(2d6 + 7) slashing damage plus 7
(2d6) cold damage.
Chilling Gaze .
The yeti targets one creature it can see within 30 feet of it.
If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21
(6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If the target's saving throw is successful, or if the effect ends on it, the target is immune to this yeti's gaze for 1 hour.
Cold Breath
(Recharge 6) .
The yeti exhales a 30-foot cone of frigid air.
Each creature in that area must make a DC 18 Constitution saving throw, taking 45
(10d8) cold damage on a failed save, or half as much damage on a successful one.
Legendary Actions
None
Reactions
None