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Abominable Yeti

Abominable Yeti

Monstrosity

AC
HP

15

137

Alignment
Challenge

CE

9

STR

24 (+7)

DEX

10 (+0)

CON

22 (+6)

INT

9 (-1)

WIS

13 (+1)

CHA

9 (-1)

Source

Monster Manual

Name

Abominable Yeti

Race

Monstrosity

Alignment

Chaotic evil

Armor Class

15 (natural armor)

Size

Huge

Hit Points

137 (11d12 + 66)

Challenge

9 (5000 XP)

Speed

40 ft., climb 40 ft.

Senses

darkvision 60 ft., passive Perception 15

Languages

Yeti

Abominable Yeti

Saving Throws

None

Skills

Perception +5, Stealth +4

Damage Immunities

cold

Condition Immunities

None

Damage Resistances

None

Damage Vulnerabilities

None

Abilities

Fear of Fire .
If the yeti takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Keen Smell .
The yeti has advantage on Wisdom
(Perception) checks that rely on smell.
Snow Camouflage .
The yeti has advantage on Dexterity
(Stealth) checks made to hide in snowy terrain.

Actions

Multiattack .
The yeti can use its Chilling Gaze and makes two claw attacks.
Claw .
Melee Weapon Attack : +11 to hit, reach 5 ft., one target.
Hit : 14
(2d6 + 7) slashing damage plus 7
(2d6) cold damage.
Chilling Gaze .
The yeti targets one creature it can see within 30 feet of it.
If the target can see the yeti, the target must succeed on a DC 18 Constitution saving throw against this magic or take 21
(6d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If the target's saving throw is successful, or if the effect ends on it, the target is immune to this yeti's gaze for 1 hour.
Cold Breath
(Recharge 6) .
The yeti exhales a 30-foot cone of frigid air.
Each creature in that area must make a DC 18 Constitution saving throw, taking 45
(10d8) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

None

Reactions

None

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